Using PBR maps in Blender #

Basic Setup #

This is a simple material setup for using PBR maps from ambientCG in Blender. It works for materials that do not have a metalness or opacity map.

Using%20CC0%20Textures%20in%20Blender%20cd901f88976f4338882beb393aad11e5/Untitled.png

Please make sure that you understand the difference between normal map styles. If you are unsure you can read the article here:

Normal_map_styles.md

Advanced Setup #

If you need to include the opacity (mask) and the metalness map the setup looks like this:

Using%20CC0%20Textures%20in%20Blender%20cd901f88976f4338882beb393aad11e5/Untitled%201.png

Microdisplacement Setup #

If you want to use microdisplacement you need to set it up like this:

Using%20CC0%20Textures%20in%20Blender%20cd901f88976f4338882beb393aad11e5/Untitled%202.png

Make sure to enable the following settings to actually see an effect: